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Asset protection

Developer's Statement

JJTW Games prioritizes asset protection with the utmost seriousness. That's why I implement robust security measures and continuously monitor my games to safeguard intellectual property and asset data. The commitment to asset protection not only reflects on dedication to quality but also ensures a safe and enjoyable gaming experience for everyone. This also ensures protection of authorized third-party assets outside of JJTW Games, in which these assets may be used with my games.​ With that being said, it must be understood that every game of course is not fully immune from asset theft or unauthorized decompiling. JJTW Games implements asset protection using the game's development software (Unity and Godot game engines) built-in tools and/or third-party compatible plugins.

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​Games that are made with Godot will usually contain a .pck file (Godot's asset package format). However, currently there are tools that can easily bypass a godot game by extracting the game's resources with a decompiling tool, even if an encryption key is stored from the game's binary. My games during the initial loading screen will check if the end user has any known Godot Asset Decompiler, PCK extractor, or decrypting software installed on their system. If the game detects a Godot Asset Decompiler or PCK Extractor on your system, the game will open this webpage and will close the application. JJTW Games does not allow players to run the game (made with godot) that has a Godot Asset Decompiler or PCK Extractor because of asset protection against potential asset theft. If the game detects a Godot Asset Decompiler or PCK Extractor, you must delete those tools in order to run the game again. If the game detects a Godot Asset Decompiler or PCK Extractor and they're not installed on your system, please update the game to the latest version as this may be a glitch and report it by contacting me. However, if you attempt to use any of these tools to decompile my games made in Godot for ANY reason, you will breach the terms from the EULA and must immediately discontinue use of the software. 

 

Games that are made with Unity uses IL2CPP to deter code decompilng and unity's proprietary "AssetBundles" and .assets file to protect other assets. If you attempt to use any tools to decompile assets from my games made from unity for ANY reason, you will breach the terms from the EULA and must immediately discontinue use of the software. 

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Decompiling ANY of my games is strictly prohibited and will immediately end the license to continue use of the software. When this License ends you MUST stop all use of the software and destroy and erase any copies you have. JJTW Games has the right to pursue and will pursue legal action if the user is caught breaching of the terms.

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View Licensing from Terms and conditions page.

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© 2026 Justin T. Singleton JJTW Games. All rights reserved.

 

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